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Showing posts from October, 2022

Mega Man Lvl 2

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  Mega Man Lvl 2 I believe that my level went really well. It was split into three parts. A normal parkour section. A fighting section after receiving the Super armor, and then an arrow parkour section after getting the arrow suit upgrade.  The pathing in my levels was linear. Players had to complete one section and receive a key and the new weapon before moving to the next area. With the new weapon, the new area was made easier, teaching players to learn the mechanics of their newfound powers. And because areas were locked with colored keys, it was very obvious where the players needed to go. The only issue with the level was its difficulty. Especially when it came to the arrow parkour, the difficulty of the level ramped up. I had not originally intended for the levels to be this difficult. When playing through there is a tick to nearly every part of the stages. But, they were much harder for players to figure out and execute than I had originally thought. I would say that the overall

Mega Man Level 1 V2

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10/19/22  Mega Man Level 1 V2 My mega man level now consists of a total of 11 different zones making 12 separate rooms. The first half of the level is the same. Still consisting of 2 paths down to a bottleneck, but now instead of just heading down to the finish, there are a couple more challenges to go through. The first room is another floating parkour room. But this time, there is some ladder parkour. I saw this idea in some other levels that I playtest, and it reminded me of my original concept idea as well, so I decided to add it. At the top of the parkour, there is a blue key, which can be used to unlock a door at the left hand side of the room. This door brings you to a mini boss fight. Since we are unable to use actual bosses, I put in the tough squid enemy. Then I placed a green key and some health behind it as a reward. Ater beating the mini boss and obtaining the key, players must head back to the previous room and jump down. There they will find a green door to use the new

Mega Man Level V1

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Mega Man Level V1 My Mega Man Level consisted of 7 different zones, with 9 individual rooms.  Overall, the playtesters enjoyed my level. They thought that the pacing was good, and the enemies were present enough to be a threat, but not overbearing. Levels taught players specific game functions. For instance that falling blocks can kill you or that you are able to change the direction of a slide to dodge while there are blocks above your head. The level was very linear with one major branch, but one playtesters said that even though this is true, it still felt as if the player was making a choice of where to go. The biggest issue with my level is probably playtime. A run only really lasted about 2-5 minutes on average. This was mostly due to the level's linear nature, and not having enough rooms to play through. Now for a couple of examples of the rooms and what players should do. In this part of the level, players are introduced to dust blocks. Once they break the top brown, playe