Simple DND Map V3
Simple DND Map v3 - Aidan Lazovsky
The image above shows the entirety of my simple DND map v3. The theme for this week was alien apocalypse jailbreak, and it came with an updated ruleset. To adapt to the ruleset my map contains quite a few new concepts.
Items are far more prevalent in this version of the game. For my item distribution, I put all the items in the cells in the north and south rooms. This fits with the prison theme, if there were a jailbreak, most of the contraband would be located in the rooms of the prisoners. When a player collects an item, they roll a D20 to choose a random item. If that item has been chosen before, they are allowed to pick another item of their choice.
Checkpoints were also added in this version of the game. My checkpoints are the black paths in between the different rooms of my level. This allows players to make steady progress and complete the entire level in chunks.
My level this time was far less linear then my previous levels, which opens possibilities but also causes some problems in gameplay.
For example, the final boss in my level is quite tough. Without acquiring most of the items on the edge of the map, players are likely to get beaten without making much progress on the boss.
To get into details about the map, players start in the bottom left corner in separate cells. The map is split symmetrically into east and west wings, similar to prisons that exist today. There are 3 formats of buildings, cell building, cafeterias, and the headquarters. Like I stated above, items are found in cell buildings, health items are found in the cafeteras , and the boss and ending teleporter is in the headquarters. There is an item in one of the cells right above them to introduce players to them early. Then players have an immediate choice to head up or to the right. On either path, they go across the black path hitting the checkpoint.
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