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Showing posts from September, 2022

Simple DND Map V3

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  Simple DND Map v3 - Aidan Lazovsky The image above shows the entirety of my simple DND map v3. The theme for this week was alien apocalypse jailbreak, and it came with an updated ruleset. To adapt to the ruleset my map contains quite a few new concepts. Items are far more prevalent in this version of the game. For my item distribution, I put all the items in the cells in the north and south rooms. This fits with the prison theme, if there were a jailbreak, most of the contraband would be located in the rooms of  the prisoners. When a player collects an item, they roll a D20 to choose a random item. If that item has been chosen before, they are allowed to pick another item of their choice. Checkpoints were also added in this version of the game. My checkpoints are the black paths in between the different rooms of my level. This allows players to make steady progress and complete the entire level in chunks. My level this time was far less linear then my previous levels,  which opens po

Simple DND Map V2

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Simple DND Map 2   In V2 of my map, I added quite a few more enemies, areas to explore, health potions, fog walls, and reincorporated my alarm system and the forced jumps. Players start on the left hand corner of the map in a small room Then they make their way down the hallway to the first encounter, where they find 2 melee enemies and a ranged enemy. In our simulated game, the ranged enemy was still covered by fog when they attacked the first melee enemy, so it shot back from within the fog. I will also introduce a new mechanic at this time. Since there are a lot of enemies and not every party is guaranteed to have a mage to heal, I put in some health potion. To use health potions players must find them, then land on an adjacent square. Health potions heal 2 heath, and do not overheal. Next, the players do another forced jump into the next area. This creates a good environment for players to learn the mechanic, and also sends them into the next combat area.  The next combat are has

Simple DND Map 1

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Simple DND Map 1 The players of my DND map were Jax, who chose archer,  and Richard, who chose knight. As illustrated in the picture below, my map is blocky and linear, with 4 enemy mobs, one boss, and two different types of hazards, pits and an alarm system, that needed to be cleared or avoided. Overall things went very well when playing through the map. Players were forced to fight all mobs and bosses while traversing through the level. I forced them to roll for jump which was one of my level goals, and also introduced an alarm mechanic that rewards players for snipping out the far enemy first, which they understood and executed perfectly. My enemy scaling felt good for a starter level, all mobs were easy to kill but could do damage if they caught you off guard, and the boss was very balanced, leaving the players pretty low before it got defeated. Quick Walkthrough of level Beginning of level where players choose their characters. First encounter, enemy in the open to draw attention