Simple DND Map V2
Simple DND Map 2 In V2 of my map, I added quite a few more enemies, areas to explore, health potions, fog walls, and reincorporated my alarm system and the forced jumps. Players start on the left hand corner of the map in a small room Then they make their way down the hallway to the first encounter, where they find 2 melee enemies and a ranged enemy. In our simulated game, the ranged enemy was still covered by fog when they attacked the first melee enemy, so it shot back from within the fog. I will also introduce a new mechanic at this time. Since there are a lot of enemies and not every party is guaranteed to have a mage to heal, I put in some health potion. To use health potions players must find them, then land on an adjacent square. Health potions heal 2 heath, and do not overheal. Next, the players do another forced jump into the next area. This creates a good environment for players to learn the mechanic, and also sends them into the next combat area. The next combat...