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Showing posts from December, 2022

3DGame_lvl2V1

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3D Game, lvl2 V1 Overall this level is a really good start to a difficult level. All of the gameplay components that I want in this level are done. All enemies move, UI elements are in place, and I even created a way to have killed enemies unlock part of the door. All I missing now is a little longer. Now for a quick walkthrough of the level. As I said before, the level so far is short but sweet. At the start, I decided to add a doom's horseshoe to show not only the objective in terms of the door but also all possible pathways that need to be taken in order to unlock the door. After that, the walkways to two areas are shown, teaching having a UI component before the player enters the room explaining what the area's objective is. The first area is a parkour area that houses bobbing platforms. Players must time the intervals correctly in order to make it to the switch across from the parkour, then successfully make it back in order to proceed. The second area is an enemy-killing